Need for Speed ™ Shift is a product preceded authentic play of race which combines l' experiment of the true driving force with the physique of the real-world, pixel-models of perfect car, and a large range of tracks of authentic race. Need for shifting of speed trains the players in a different direction to create a simulation experiment which reproduces the feeling of the control of the top-of-the-range cars of performance...
The players are propelled in l' strong, visceral, intense, athletic experiment of the race a car on the edge of control from the point of view of the driver thanks to the combination of perception according to the forces G, reality hyper d' opinion pit, and l' brutal experiment d' a dynamic crash landing first nobody. Need for shifting of speed lays out d' a precision, physics accessible based on the model from control which enables you to feel each shock, each change of surface of the track and all last piece of grip that you push yourselves towards the edge. The profile of all-new pilot is l' ultimate extension of l' experiment of the pilot of True. This system gives to each player a single character based on competences of control d' a player and style - aggressive and precise. Impacts conducting profile how a player frees cars, the career of l' together progression and of twinning on line. In Need for Speed SHIFT, your way of conduction is to know which you are behind the flying one. Need for shifting of speed is developed by the Studios Slightly Mad in collaboration with Black Box and Senior Vice President Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes/understands developers and designers which worked on the legends of the plays acclaimed by the critic WP and GTR 2.