iPhone SDK Essential Training presents/displays the tools and abilities necessary to create applications for this movable platform. Developer Simon Allardice, finishes the process becoming a developer of iPhone, beginning to work with the tools and the language to create user interfaces and the work with the unique characteristics of iPhone. With the hands of several exercises and projects of demonstration, Simon explores the basic tools of development for iPhone (Xcode, Builder Interface, and the instruments), the language (Objective-C), and the frame (Cocoa Touch). Exercise archives to accompany this course. # Table of contents Introduction Welcome 01:16 Using the exercise of the archives 01:03 What 03:19 must know 1. How to begin The registry like iPhone Developer 02:48 Installation of the SDK of iPhone 02:20 To be united to Apple iPhone Developer Program 02:04 Building To, Äúsimple, the application iPhone äù 06:54 The pillars, Äúfour, the UA of development of applications iPhone 01:38 2. The tools Use of Xcode 07:44 Use of Builder Interface, 04:45 Use of the simulator iPhone 04:13 3. Scripture-c objective Presentation of Objective 04:28 Basic concepts on direction to objects 08:34 Use of the existing classes in Cocoa 08:33 Of video optional: especificadores of format 02:19 To call to methods in Objective-C 04:18 To write its own classes 09:50 To compile and to execute the application 05:38 Creation of a simple objective project of C 09:23 4. Memory management Introduction to the memory management 06:37 Duration of the objects 06:31 To clean 06:33 Use of swimming pools autorelease 05:05 5. Basic project iPhone Abilities Using the project of iPhone different groups 03:59 Model with-View-Controller (MVC) 02:37 Basic interaction 12:46 Discarding the keyboard 10:06 To include/understand delegation 03:31 To warn the user 06:50 How the application of works 05:34 6. Purification and solution of problems Solution of problems of its application 09:30 Creation and use of interruption points 08:28 Use of zombies to solve to the problems 09:08 7. Use of the controls of user interface Creation of interfaces of Builder Interface, 10:48 To use and to personalize the Selector 05:23 Use of sources of data 11:53 Selection of a subject in the Selector of 06:31 Description and use of the directives of user interface of Apple 02:28 8. Seen the picture Creation of a simple table 13:22 The reusability of the cells of table 02:53 Personalisation of the table 05:44 Personalisation of the cells of view of the table 07:12 9. Multi-View Applications Introduction to the applications of manifolds To see 02:35 Creation of an application of utility 06:53 Use of the navigation controllers 03:05 Creation of an application of navigation 13:38 Using a bar of tools 11:44 Using a bar of eyelashes 08:09 10. Use of the Picker image Understanding of the Picker image 04:02 Use of the Picker image 05:43 Verification of the sources of image available 03:01 11. Using the accelerometer Concepts Accelerometer 04:17 Commutation of direction 11:08 In response to a Shake event 04:32 Acceding to the data of the accelerometer 05:28 12. Data storage Options to keep the data in iPhone 05:47 To keep data from the application iPhone to the property list 10:32 Preferences of the application of saving iPhone 15:17 13. Audio animation and Basic concepts of animation Core 03:59 Use of simple animations 04:48 Basic foundations of audio 06:12 Reproduction of archives of audio 09:23 14. I touch end To create an image of beginning of the application 04:08 Creation of an icon of the application 02:58 Introduction to the instruments 07:15 To where going here from 02:33